
The Casual Gamer
"I play in idle moments. If it takes more than 30 seconds to start, I'm out."
Swipe Out Hunger, redesigned to
In the years after our redesign, Swipe Out Hunger's organic traffic grew 375% and branded search 604%.

The national nonprofit ending college student hunger.

Swipe Out Hunger began in 2010, when a group of UCLA students started donating unused meal swipes to classmates who needed them.
It has since become the leading national organization on student food insecurity, working alongside campuses, students, and legislators across North America. Roughly 40% of college students face food insecurity.
The website had fallen behind
the movement.
Swipe Out Hunger was scaling nationally. Its site and brand still looked like the student campaign it started as.
The site read like a campus project, not a national nonprofit. Campuses, donors, and legislators weighing a partnership found little that signaled institutional weight.
Students seeking help, campuses considering partnership, and funders deciding whether to invest all arrived through the same undifferentiated experience.
The brand had not kept pace with the organization's growth. Its visual language undersold both the urgency of the issue and the scale of the work behind it.
Drag the handle to see how the experience changed, from a generic gaming site into an institution-grade platform built to earn trust with skeptical U.S. players.


We spent the first phase of the engagement doing three things in parallel — user research, competitive benchmarking, and an audit of the current site.
Casual gamer, committed player, office-context player. Each with different trust thresholds and conversion triggers.
Across gaming, real-money gaming, casual entertainment, and bingo. We looked at how they earned trust — not what they said.
Where it was costing conversion, and which assumptions about players the data didn't support.

"I play in idle moments. If it takes more than 30 seconds to start, I'm out."

"This is a regular habit. I need to know my money is safe and the games are fair."

"I play with colleagues. Social proof and community matter as much as the games."

The old site led with breadth. The new site leads with credibility signals — licensing, security, fairness — the barrier to first install in the U.S. market.

Casual, cash-game, and bingo players don't share a funnel. We built differentiated entry paths so each audience sees what matches their motivation.

Bingo has its own demographic, competitive landscape, and purchase behavior. It gets its own landing page strategy — not a shared one.
Each surface was designed against the trust architecture. The home leads with credibility. The bingo page operates as its own product. Categories segment by player motivation. Every CTA names what the player is committing to.








The engagement closed with a complete handoff package: page designs across 20+ unique templates, research documentation, a trust architecture framework, a design system, and an implementation plan ordered by impact.
Source: Semrush, swipehunger.org. August 2019, immediately post-launch, to March 2023.
WANDR understood that our work is about dignity as much as access. They gave us a website and a brand that finally match the scale of our mission, warm, credible, and built to grow with us.